﻿#region Includes
using System;
#endregion

namespace GingerGL.Drawing.MD3
{
    //------------------------------------------------------------//
    /// <summary>
    /// MD3 Vertex Indices
    /// </summary>
    public struct Triangle
    {
        //--------------------------------------------------------//
        #region Variables
        /// <summary>
        /// Indices
        /// </summary>
        public int[] Vertices;
        #endregion
        //--------------------------------------------------------//
    }
    //------------------------------------------------------------//
}
